NEWS

Liverpool’s Virtual Engineering Centre delivers £20m savings for Sellafield

Leading centre of digital engineering technology integration, the Virtual Engineering Centre (VEC), has developed a cutting-edge mixed reality training tool for Britain’s biggest nuclear waste site, Sellafield, which will ensure the safety of workers in hazardous areas and save the organisation an estimated £20m.

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European virtual and augmented reality market growth to outpace North America by 2023

According to research by Digi-Capital, Europe will account for a quarter of the global AR, VR and MR (collectively “XR” or “spatial computing”) market by 2023, 40% more than North America. The 2019 Augmented/Virtual Reality Report, which is being discussed at AWE EU 2019, has also revealed that Russia, Germany, UK, France and Italy will lead the way for XR in Europe.

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Intel partners with IOC for Tokyo Olympics

Intel is partnering with the International Olympic Committee (IOC), the Tokyo Organizing Committee of the Olympic Games (Tokyo 2020) and a broad array of partners to drive the future of the Olympic Games Tokyo 2020 with groundbreaking technology. Intel’s successful collaboration with the PyeongChang 2018 Olympic Games has fuelled its drive to raise the bar again in 2020 for how technology will innovate the Olympics.

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Ingenica Solutions partners with Scandit to pioneer the use of augmented reality (AR) in the NHS

The partnership will develop the first inventory management system for the industry powered by computer vision with AR.

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3D Tour de France becomes an augmented reality

The city of Pau has adopted PTC’s Vuforia augmented reality (AR) authoring environment to spice up the visit of Le Tour des Géants, an innovative open-air Tour de France museum. Opened on the 19th July, by the French President, the Vuforia based app will offer visitors a fun and exciting experience whilst learning about past Tour de France winners.

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AR/VR competition heats up

ABI Research’s latest market tracker report pinpoints more than 80 new companies in the AR and VR space all bidding on an immersive future.

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The Royal Navy’s Pac 24 RHIBs are used for search and rescue, transferring stores and people, research and reconnaissance. Several shore establishments operate RHIBs and use them to train and maintain the skill set of sailors who have been selected for the demanding duty of coxswain at sea.
According to research by Digi-Capital, Europe will account for a quarter of the global AR, VR and MR (collectively “XR” or “spatial computing”) market by 2023, 40% more than North America. The 2019 Augmented/Virtual Reality Report, which is being discussed at AWE EU 2019, has also revealed that Russia, Germany, UK, France and Italy will lead the way for XR in Europe.
Amido research shows 88% of retail tech decision makers (TDMs) see the potential of the likes of AI, AR and VR as ways to increase their competitive advantage, but many are struggling trying to meet the convenience demands of consumers.
Virtual Reality (VR) simulation allows nursing students at the University of New England to practice caring for acutely ill virtual patients within an immersive, realistic setting.
The UK’s first Augmented Reality (AR) art and street art gallery is to open in the heart of Birmingham’s creative quarter.
Hyperbat, one of the UK’s largest independent vehicle battery manufacturers based at Unipart Manufacturing in Coventry, is using the latest 5G enabled technology to significantly speed up the manufacturing process for hybrid and electric vehicle production in the UK.
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